As the gaming experience of consumers essentially altered since the creation of the first videogame systems in the 1970s, the videogame industry has undergone numerous transformations.
In the early 21st century, customers began getting games without the utilization of a physical gaming console, either through their mobile devices, or increasingly, through the "cloud" where customers could play videogames through specially enabled devices without the demand for the physical gaming console or the game disk. How will the cloud affect the dynamics of the organization?
Videogames Clouds on the Horizon Case Study Solution
PUBLICATION DATE: September 06, 2012 PRODUCT #: 713424-PDF-ENG
This is just an excerpt. This case is about STRATEGY & EXECUTION