The gaming industry grew at the beginning of the explosion of the 1980s. This is an example of a business that is highly dependent on the efforts of creative people. Videogame companies showed significant differences in their approach to the management of creative resources, seen in such conditions, corporate culture, compensation systems, management and compensation of creative teams. This note attempts to describe the diverse and sometimes conflicting approaches to creativity. "Hide
by John Kao 8 pages. Publication Date: August 19, 1985. Prod. #: 486012-PDF-ENG