While the game is familiar concepts as subject of serious investigation, he is one of the least studied and least understood of organizational behavior - despite the fact that the social sciences have long been associated with the game's creative work. The authors define the game as a way of organizing behavior, which consists of five elements: the threshold of experience, the boundaries of time and space, the uncertainties and limitations of freedom, flexibility, between means and ends, and positive emotions. While the value of the game can be inefficient, error or dead ends, the authors argue that the cost is not in fact be even more serious organizations whose survival and prosperity depends on creativity. "Hide
by Charalampos Mainemelis, Sarah Harvey Source: Rotman School of Management, 6 pages. Publication Date: 01 May 2010. Prod. #: ROT112-PDF-ENG